![]() |
Particle-Based Simulation of Fluids
Simon Premoze, Tolga Tasdizen, James Bigler, Aaron Lefohn and Ross Whitaker |
Abstract
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluids remains a challenging problem. We present a particle interaction method for simulating fluids. The underlying equations of fluid motion are discretized using moving particles and their interactions. The method allows simulation and modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, and fluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suited for medium scale problems since computational elements exist only where needed. The method fits well into the current user interaction paradigm and allows easy user control over the desired fluid motion.
Authors
Simon Premoze University of Utah Tolga Tasdizen University of Utah James Bigler University of Utah Aaron Lefohn University of Utah Ross Whitaker University of Utah
Paper
Accepted to Eurographics 2003 Low-Res pdf High-Res pdf
Movies
Corridor flood movie mpeg Three fluid emitters movie mpeg