Overview
A cubic Bézier curve has a useful representation in a matrix form. This is a non-standard representation but extremely valuable if we can multiply matrices quickly. The matrix which we develop, when examined closely, is uniquely defined by the cubic Bernstein polynomials. We can use this form to develop ``subdivision matrices'' that allow us to use matrix multiplication to generate different Bézier control polygons for the cubic curve.
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Developing the Matrix Equation
A cubic Bézier Curve can be written in a matrix form by expanding the analytic definition of the curve into its Bernstein polynomial coefficients, and then writing these coefficients in a matrix form using the polynomial power basis. That is,
Utilizing equipment that is designed for fast
matrix calculations,
this formulation can be used to quickly calculate points on the
curve.
Subdivision Using the Matrix Form
Suppose we wish to generate the control polygon for the portion of the
curve
where
ranges between 0 and
- subdivide
the curve at the point
. This can be done by defining
a new curve
which is equal to
. Clearly
this new curve is a cubic polynomial, and traces out the desired
portion of
as
ranges between 0 and
. We can calculate
the Bézier control polygon for
by using the matrix form of the
curve
.
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In the same way, we can
obtain the Bézier control polygon for the second half of the curve
- the portion where
ranges between
and
. If we
call this new curve
, then
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Generating a Sequence of Bézier Control Polygons.
Using matrix calculations similar to those above, we can generate an
iterative scheme to generate a sequence of points on the curve.
To do this, we need one additional
matrix.
If we consider the portion of the cubic curve
where
ranges between
and
,
We generate the Bézier control points of
by reparameterization of the original curve - namely by
replacing
by
- to obtain
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Now, using a combination of
,
and
, we can produce Bézier
control polygons along
the curve similar to methods developed with divided differences.
To see what I mean here, first notice that
Extending this, if we apply
Summary
We have developed a matrix form for the cubic Bézier curve. Using
reparameterization,
we then developed matrices which enabled us to produce Bézier control
polygons for sections of the curve, and to move from one Bézier control
polygon to an adjacent for on the curve.
These operations are extremely useful when utilizing hardware
with geometry engines that multiply
matrices rapidly.