Overview
The Bézier curve is the representation that is most utilized
in computer graphics and geometric modeling. This curve is usually
defined by a set of control points
where
Running the parameter
from 0 to
gives a simple analytic and
geometric definition of the curve. However, when
we wish to examine general B-spline curves, which are piecewise
Bézier curves, we will
need to vary this parameter over an arbitrary interval. This is
actually quite simple, and is discussed in the sections below.
To get a pdf version of these notes look
here.
Defining the Reparameterized Curve
Given a Bézier curve
,
we can develop a new
parameterization of the curve where
ranges between
the values
and
by
Summary
The Bézier curve is normally developed by using a parameter that
ranges between 0 and
. By a simple modification, we can
reparameterize the curve so that
can range between any two values
and
.
The resulting curve algorithms for
can
all be related to the algorithms for the originally defined
.