Overview
Rotations are complex transformations. The primary complexity is that in three-dimensions, rotations are performed about an axis - usually specified by a point and a vector direction. The general idea is to develop this transformation about the three coordinate axes of a frame, and then generalize this to be able to rotate about a general axis in the frame. The general idea for the matrix comes from rotation about a point in two-dimensions.
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This document maintained by Ken Joy
All contents copyright (c) 1996, 1997, 1998,
1999
Computer Science Department
University of California, Davis
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