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Visual Hull Rendering with Multi-view Stereo

@article{Liu:2004:VHR,
title="Visual Hull Rendering with Multi-view Stereo",
journal="Journal of WSCG",
author="Yang Liu AND George Chen AND Nelson Max AND Christian Hofsetz AND Peter McGuinness ",
year="2004",
month=feb,
keywords="Visual Hull, Multi-View Stereo, Fragment Shader",
url="http://wscg.zcu.cz/wscg2004/Papers_2004_Full/K83.pdf",
volume="12",
number="1-3",
publisher="UNION Agency – Science Press",
location="Plzen, Czech Republic",
eventtime="February 2--6",
abstract="We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is used to restrict the search range of the multi-view stereo. This reduces redundant computation and the possibility of incorrect matches. Unlike previous visual hull approaches, we do not need to recover a polyhedral model. Instead, the visual hull is implicitly described by the silhouette images and synthesized using their projections onto a set of planes. This representation allows an efficient implementation on current pixel-shader graphics cards, yielding frames at interactive rates. We also introduce a library of image filters to improve rendering results along edges and silhouette profiles.",
}
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