@article{Liu:2004:VHR,
| title | = | "Visual Hull Rendering with Multi-view Stereo", |
| journal | = | "Journal of WSCG", |
| author | = | "Yang
Liu AND George
Chen AND Nelson
Max AND Christian
Hofsetz AND Peter
McGuinness ", |
| year | = | "2004", |
| month | = | feb, |
| keywords | = | "Visual Hull, Multi-View Stereo, Fragment Shader", |
| url | = | "http://wscg.zcu.cz/wscg2004/Papers_2004_Full/K83.pdf", |
| volume | = | "12", |
| number | = | "1-3", |
| publisher | = | "UNION Agency – Science Press", |
| location | = | "Plzen, Czech Republic", |
| eventtime | = | "February 2--6", |
| abstract | = | "We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images
using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is
used to restrict the search range of the multi-view stereo. This reduces redundant computation and the
possibility of incorrect matches. Unlike previous visual hull approaches, we do not need to recover a polyhedral
model. Instead, the visual hull is implicitly described by the silhouette images and synthesized using their
projections onto a set of planes. This representation allows an efficient implementation on current pixel-shader
graphics cards, yielding frames at interactive rates. We also introduce a library of image filters to improve
rendering results along edges and silhouette profiles.", |