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| Title | Visual Hull Rendering with Multi-view Stereo
(Article) |
| in | Journal of WSCG |
| Author(s) |
Yang Liu, George Chen, Nelson Max, Christian Hofsetz, Peter McGuinness |
| Keyword(s) | Visual Hull, Multi-View Stereo, Fragment Shader |
| Year |
February 2004
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| Location | Plzen, Czech Republic |
| Date | February 2--6 |
| Volume | 12 |
| Number | 1-3 |
| Publisher | UNION Agency – Science Press |
| URL | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/K83.pdf |
| BibTeX |  |
| Abstract |
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images
using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is
used to restrict the search range of the multi-view stereo. This reduces redundant computation and the
possibility of incorrect matches. Unlike previous visual hull approaches, we do not need to recover a polyhedral
model. Instead, the visual hull is implicitly described by the silhouette images and synthesized using their
projections onto a set of planes. This representation allows an efficient implementation on current pixel-shader
graphics cards, yielding frames at interactive rates. We also introduce a library of image filters to improve
rendering results along edges and silhouette profiles.
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