Aaron Lefohn
I am currently the research lead for the Advanced Rendering Technology team at Intel, a real-time rendering and
CPU-GPU programming systems research group focused. I joined Intel in 2007 when Intel
acquired Neoptica, a computer graphics startup focused on creating heterogeneous rendering software for Sony PlayStation 3. Before joining Neoptica, I was a researcher and graphics software
engineer at Pixar Animation Studios as well as a Ph.D. student in computer science in the graphics
group at the University of California, Davis.
On this page, you'll
also find the research path that has led me to my current
pursuits. This past research includes real-time rendering, GPU programming models, interactive GPU-accelerated level-set
segmentation , volume rendering, and macro- and micro- scale fluid simulations.
| Ph.D. Dissertation | |
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Glift: Generic Data Structures for Graphics Hardware Aaron E. Lefohn |
| Real-Time Rendering | |
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Adaptive
Image Space Shading for Motion and Defocus Blur
Karthik Vaidyanathan, Robert Toth, Marco
Salvi,
Aaron Lefohn |
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Adaptive
Transparency
Marco
Salvi,
Jefferson Montgomery,
Aaron Lefohn |
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Adaptive Volumetric Shadow Maps Marco
Salvi,
Kiril
Vidimce,
Andrew Lauritzen,
Aaron Lefohn |
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Programmable Graphics--The Future of Interactive Rendering Matt Pharr, Aaron Lefohn, Craig Kolb, Paul Lalonde, Tim Foley, Geoff Berry |
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Resolution-Matched Shadow Maps Aaron Lefohn, S. Sengupta, J. Owens |
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Dynamic Adaptive Shadow Maps on Graphics Hardware A. Lefohn, S. Sengupta, J. Kniss, R. Strzodka, J. Owens |
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Octree Textures on Graphics Hardware J. Kniss, A. Lefohn, R. Strzodka, S. Sengupta, J. Owens * Note : Please also see Sylvain Lefebvre's excellent work on GPU Octree Textures (performed simultaneously with ours). Sylvain implemented a more traditional tree structure than we did, but we both came to the same conclusion that a shallow-branching solution is ideal on current hardware. The works are complimentary and I highly encourage you to look at his solution alongside ours. |
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Lpics: A Hardware-Accelerated Relighting Engine for Computer Cinematography F. Pellacini, K. Vidimce, A. Lefohn, A. Mohr, M. Leone, J. Warren |
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Star-Ray Interactive Ray Tracing Demo Software Developer |
| Physical Simulation | |
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Particle-Based Simulation of Fluids S. Premoze, T. Tasdizen, J. Bigler, A. E. Lefohn, R. T. Whitaker |
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An Improved Polarflex Water Model J. Jeon, A. E. Lefohn, G. A. Voth |
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A Multistate Empirical Valence Bond Approach to a Polarizable and Flexible Water Model A. E. Lefohn, M. Ovchinnikov, G. A. Voth |
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Polarflex: An MS-EVB Approach to a Polarizable and Flexible Water Model
A. E. Lefohn, M. Ovchinnikov, G. Voth |
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A Comparison of the Molecular Dynamics and the Instantaneous Normal Modes of a Solvated Diatomic Molecule A. E. Lefohn, M. A. Leich, S. J. Schvaneveldt |