Research and Development Homepage
This section is an overview of past and present research and development projects, and a repository for released source code.
Pages In This Section
- Publications
- Current (as of indicated date) list of published papers authored or co-authored by me.
- WhyTools Build Environment
- A build environment for low-pain maintenance of small to complex projects, with automatic dependency generation, support for external software packages, and multi-platform building.
- Templatized Geometry Library
- A library for affine and projective geometry, templatized on scalar data type and vector space dimension (where appropriate).
- Vrui VR Toolkit
- A development toolkit for highly interactive and portable VR applications.
- Tele-Collaboration
- An infrastructure to support real-time collaboration between multiple immersive visualization environments.
- KeckCAVES
- Overview of the W. M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES) project.
- Low-Cost VR
- A blueprint to build fully-immersive VR environments based on commodity components.
- Collision Detection
- An example program (with source code) to simulate the interaction of a large number of moving spheres.
- Nearest-Neighbor-Lookup
- An efficient algorithm to find closest points in n-dimensional space using a memory-optimal kd-tree data structure.
- Wiimote Hacking
- A project to use the Nintendo Wii controller as a wireless 6-DOF input device for VR applications.
- Kinect Hacking
- A project to use the Microsoft Xbox Kinect device as a 3D video camera.
- Augmented Reality Sandbox
- A project to build a sandbox combined with a 3D camera and a projector to overlay the real sand surface with a real-time interactive topography map and a physically accurate water flow simulation.
- Interactive Protein Manipulation
- An interactive modelling program ("ProtoShop") for protein structures.
- Linear Spline Approximation
- Algorithms, data structures and programs to create and optimize linear spline approximations to scattered data.
- Interactive Volume Visualization
- An interactive volume renderer for data sets defined on rectilinear grids using 3D texture mapping hardware. Also contains a page on how to drastically increase the fidelity of volume rendering by supersampling using good reconstruction filters.
- LiDAR Visualization
- Out-of-core multiresolution rendering of 3D surface scans provided by tripod LiDAR.
- Point-based Volume Visualization
- An interactive preview renderer for large scientific data sets defined on arbitrary grids.
- Volume Visualization of AMR Data
- An interactive, distributed volume renderer for adaptive mesh refinement data.
- Virtual-Reality Data Exploration
- A framework for interactive exploration of three-dimensional scientific data defined on several grid types, specifically geared towards real-time visualization in virtual-reality environments.
- Computational Steering of CFD Simulations
- A framework for interactive exploration of "live" computational fluid dynamics (CFD) data, and steering of the remote CFD simulation that generates it.
- Visualization of Sensor Network Data
- Visualization algorithms for data generated by networks of independent sensors ("Smart Dust").
- Immersive 3D Video
- A collaborative project with UC Berkeley to develop an immersive display engine for 3D video streams and 3D videoconferencing.
- Nanotech Construction Kit
- A virtual reality modelling program for silicate and carbon nanostructures (Buckyballs, Nanotubes, etc.).